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Hearts

Also called Black Lady, Black Maria

A trick-taking game you win by losing. Avoid the hearts. Really avoid the Queen of Spades.

drills completed

Players
3–5 players (best with 4)
Time
25–40 min
What you need
Standard 52-card deck
Difficulty
Some strategy

Objective

Take as few penalty cards as possible. Each heart costs 1 point, the Queen of Spades costs 13 — and the lowest score when someone hits 100 wins.

The deal

Hearts is built for four players, each getting 13 cards. Deal one at a time, face down, clockwise.

PlayersCards eachDeck change
317Remove the 2♦
4 (standard)13None — full 52
510Remove the 2♦ and 2♣

Aces are high. There is no trump suit — spades are dangerous because of one specific card, not because they beat anything.

The pass

Before a single card is played, you hand three problems to someone else.

After the deal, every player chooses three cards to pass. The direction rotates every hand:

  1. Hand 1 — pass left
  2. Hand 2 — pass right
  3. Hand 3 — pass across (to the player opposite)
  4. Hand 4 — hold. No passing at all. Often called a keeper hand.

Then the cycle repeats from the top.

Hearts: the pass rotation Over four hands the pass direction cycles: pass three cards to the left, then to the right, then to the player across from you, then a hand where nobody passes. Then it repeats. Hand 1 — left N E S W Hand 2 — right N E S W Hand 3 — across N E S W Hand 4 — hold N E S W keep
Seats are lettered by compass point. On the fourth hand nobody passes, so you play the hand you were dealt.

Playing a trick

The player holding the 2♣ leads it — always, every hand. In the five-player game the 2♣ has been removed, so the 3♣ leads instead.

  1. Going clockwise, each player plays one card.
  2. You must follow suit if you have that suit. If you have none, you may play anything (with one exception, below).
  3. The highest card of the suit led wins the trick. There is no trump.
  4. The winner collects the trick face down in front of them and leads the next one.
Hearts: how a trick is won North leads the seven of clubs. East plays the king of clubs, South the two of clubs, and West, holding no clubs, discards the ace of hearts. East wins with the king because it is the highest club. The ace of hearts is a higher card but cannot win, since hearts were not led. N 7 leads ♣ E K takes it S 2 W A no clubs left led suit wins — no trump
The Ace of Hearts is the highest card played here and still loses. Only clubs can win a trick that was led with clubs — so West has quietly handed East a penalty point.

Breaking hearts: you may not lead a heart until hearts have been "broken" — that is, until someone has discarded a heart or the Q♠ on an earlier trick. You may always follow with a heart when you cannot follow suit. The Q♠ may be led at any time.

Scoring

CardPenalty points
Each heart (♥)1 point
Queen of Spades (Q♠)13 points
Everything else0

That is 26 points on the table every hand. After all 13 tricks, each player counts the penalty cards they took and adds them to a running total.

The game ends the moment any player reaches or passes 100 points. The player with the lowest total at that point wins. Some groups play to 50 for a shorter game.

Shooting the moon

If you take all 13 hearts and the Queen of Spades in a single hand, you have shot the moon. Instead of 26 points, you choose one of:

  • Score 0 yourself, and add 26 points to every other player.
  • Subtract 26 points from your own total, leaving everyone else untouched.

Take the second option when you are near 100 and need breathing room; take the first when you are comfortably ahead and want to end the game.

Card library

Only two things score, and you are trying to avoid both of them.

  • Q of spades. Queen of Spades13

    The card the whole game is about.

  • A of hearts. Any heart1

    One point each. Thirteen of them in the deck.

  • 2 of clubs. Two of Clubs0

    Always leads the first trick.

  • J of diamonds. Jack of Diamonds−10

    Worth minus ten — but only in the Omnibus variant.

  • —. Everything else0

    Harmless. Spades other than the Queen included.

Try it

Short drills on the rules people get wrong. Nothing is saved anywhere but this browser.

Drill 1 of 2

Who takes the trick?

North led 7♣. These three follow. Which card wins the trick?

Drill 2 of 2

Spot the expensive one

Which of these costs you 13 points if you take it?

House rules & variations

Every table plays a little differently. These are the common variants — agree on them before you deal.

Omnibus Hearts (Jack of Diamonds)

The J♦ is worth −10 points, making it a card worth chasing rather than dodging. Adds a second axis to every hand. When shooting the moon in this variant, you must also take the J♦ — or you take it separately and still get the −10.

Playing to 50

End the game at 50 points rather than 100. Roughly halves the length and makes a single bad hand much more decisive — good for one-off sessions.

New moon / no passing

Skip the passing phase entirely. Hands are pure card-reading with no hand-shaping, which strong players tend to dislike and casual groups often prefer.

Spot hearts

Hearts score their pip value (2–10 face value, J=11, Q=12, K=13, A=14) and the Q♠ is worth 25. Play to 500. A much longer, more arithmetic game.

No Q♠ on the first trick — strict

Some tables forbid playing the Q♠ or a heart on the first trick under any circumstances, forcing you to break the follow-suit rule instead. Rare, but worth clarifying, since it changes opening play.

Q♠ breaks hearts

Whether discarding the Queen of Spades counts as breaking hearts genuinely varies. The more common rule is that it does. Agree before the first hand — it affects when hearts can be led.

Strategy hints

  1. Void yourself in a suit early. Having no diamonds means you can dump the Q♠ or a fistful of hearts the moment diamonds are led.

  2. Passing the Q♠ away is often correct, but passing A♠ and K♠ is usually better — they are the cards that get forced into taking the Queen.

  3. If you keep the Q♠, keep low spades with it. You want to duck under spade leads until you can drop the Queen on someone else.

  4. Lead low in long suits and high in short suits. You want to lose tricks in suits everyone still holds, and win them only when you must.

  5. Count the spades. Once the Q♠ has gone, spades become the safest suit in the deck and leading them is nearly free.

  6. Watch for a moon shot. If one player has taken every heart so far, throw them a heart at the first opportunity — even if it means eating a trick yourself.

  7. On the "hold" hand you cannot fix a bad hand, so play defensively from the first trick. Aim to take a handful of hearts rather than gambling on zero.

Frequently asked

Can Hearts be played with three or five people?

Yes. Remove the 2♦ for three players (17 cards each) or the 2♦ and 2♣ for five (10 cards each). Four players with the full deck is the standard game and plays best.

What does "breaking hearts" actually mean?

Hearts are broken once a heart or the Q♠ has been discarded on a trick where someone could not follow suit. Until then, nobody may lead a heart. Following suit with a heart is always allowed.

Can I lead the Queen of Spades whenever I want?

Yes. The Q♠ is not restricted the way hearts are — it can be led at any time after the first trick. Leading it is usually a bad idea, since you will probably take it yourself.

Who leads the first trick?

Whoever holds the 2♣ after passing, and they must lead exactly that card. The exception is the five-player game, where the 2♣ is removed from the deck — there the 3♣ leads.

What happens if two players tie for lowest?

Standard practice is that the tied players are joint winners. If you want a single winner, play one more hand with only the tied players’ scores counting.

Is there a trump suit?

No. The highest card of the suit led always wins the trick. Spades are only dangerous because of the Queen, not because they outrank anything.

Why is it also called Black Lady?

Because the Queen of Spades — the black lady — is the card the entire game revolves around. Black Maria is a closely related British version with slightly different penalty cards.

Cheat sheet

Hearts

3–5 players · 25–40 min · Standard 52-card deck

Setup

Four players, 13 cards each, full 52-card deck. Aces high, no trump. Pass three cards: left, right, across, then hold — repeating.

Your turn

  1. Holder of the 2♣ leads it to start the hand.
  2. Follow suit if you can; otherwise play anything.
  3. Highest card of the suit led takes the trick and leads the next.

Key rules

  • Penalties: each heart = 1, Q♠ = 13. 26 points per hand.
  • No heart or Q♠ on the first trick unless you have nothing else.
  • Cannot lead hearts until hearts are broken (a heart or the Q♠ has been discarded).
  • Shoot the moon: take all 13 hearts + Q♠ → score 0 and give everyone else 26, or take −26 yourself.

Scoring

Add penalties to a running total each hand. Game ends when someone reaches 100. Lowest total wins.

Score tracker

Lowest points wins. A game ends when someone passes 100 — the lowest score at that moment wins.